Mia

Mutante

A Doe in the Headlights

This 3D illustration was inspired by a watercolor sketch I created during a Drink and Draw event years ago. I envisioned a woman whose gaze, though fleeting, would linger in your memory for a lifetime. While the canvas offered much to explore, it was her eyes that captivated the viewer.

The piece exudes beauty, admiration, and a profound respect for a world beyond one's own reality. I aimed to convey both tenderness and empowerment, portraying a person with a female body who fully owns her form, emanating an untouched calm and integrity. This image transports us to an alien planet, drawing parallels to our world and challenging the entrenched stigmas surrounding sex work. This artwork seeks to destigmatize one of the oldest professions, advocating for the respect it rightfully deserves. I dream of a world where sex work coexists with softness and empathy—a world I would gladly inhabit.

I highly value the concept of play in the creation process, especially in my personal work where I have time, (ya know, when you don’t have the pressure of capital acquisition breathing down your neck ha. Which is a luxury and a privilege these days, unfortunately). When Im afforded the time, I also quite like to show my work! Every art piece, every artist makes is a journey, and they are each quite unique, Im always intrigued to see others work as well, it can demystify even the most prolific art work. Which is good because it encourages other to create their own art.

Below you will find a series of design variations that I liked for different reasons.
I like exporting lots of design variants while Im working in Photoshop, I like to bring multiple exports back in and play around with combining and tweaking, Frankenstein them together and see if anything comes to life.

Something especially of note is the background in this piece, completely generated in Photoshop using the Ai powered Generative Fill (2024). It was good in creating some obscure ‘cyber-punk city shapes’ that wouldnt overpower my character, whom I wanted to stay as the focal point. The original color scheme I imagined in my head didn’t feel quite right so I just kept playing with color and blur and grain until I got the tone I was going for.


The ability to adapt frequently is key to a successful creative journey in my opinion.

2D

Play

Playing in 3D isn’t quite the same as 2D play, but its still as equally as addicting.
The play that took place in 3D for this piece, largely lied in playing with shape, proportion, pose, and materiality. Which I was able to create in this more procedural forward program Womp. Its fun, easy to use, free and web based 3D program.

Although, I had my sketch from long ago to reference, but as I wasnt working in a production pipeline, I gave myself permission to deviate from the original design to something that felt more profound. Updated for my current taste. I’ve noticed I go through phases, for months at a time I’ll only feel like drawing, similarly for months I’ll only feel like designing in 3D, so instead of forcing myself linearly from one beginning to end project by project, I tend to like to work more iteratively when I can. I personally find I create better work that way. While posing I found some really interesting shapes and just went with it, purely because I liked it. (Ahh, isn’t that whats great about creating art work that speaks to your soul, instead of speaking for a company? If only all artists could do that all the time! Now thats a world I want to live in!)

This process, of evolving the design as it transitions from multiple mediums, adapting it so it shines to its fullest in whatever medium it inhabits, is actually why I resonate with the title ‘3D Designer.’ I’ll stick to it until that process ceases to enthrall me, however doesn’t look like theres any end in site currently!

So, if any of this resonates with you, feel free to reach out. Lets talk art, design, and all things 3D!

3D

Play

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Low Poly Space Odyssey 2001

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Gafelta Fish