3D Designed Color Variants
I matched the initial character design colors but then while in substance played around with the colors. Seeing how the character would feel like as an alebrije.
Maps at 2048. Textured in Substance Painter. Animated in Maya. Rendered in Redshift
The texture maps for the characters body are separate from the characters mouth. This was done intentionally so that the animation of the mouth could be controlled by moving the UVs in texture space to simulate the users mouth movements. Not only would this be lighter weight that modeling lips and tongue geo and tying a rig and blendshapes and animation to it, but it also kept the style in this 2.5D realm. The intent was to have this character feel as if it lifted off a page and was half your real life pet/ roommate and half figment of ones own imagination (but not in a weird way).
Mission Accomplished… (If only this AR puppet could also give crisp high fives.. mm not a bad idea for v2)